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3D Studio Max is a program for creating 3D images, particularly used in the field of interior design. With many functions, such as reactors that can simulate gravity and wind, it allows the creation of realistic animations. With its wide range of tools, 3DS Max is the software reference in its field.
You can quickly create characters, animations, video content of excellent quality and stunning special effects, which are up to the industry standards. The software is developed by Autodesk. Mental Ray rendering, Shave and Haircut and Character Studio are other accessories that will make your creation a masterpiece.
The software sets the standard in the field of animation and 3D graphics. It is designed on a modular architecture and supports plug-ins and scripts written in a proprietary language (MAX Script).
At the end of this training, participants will be able to use 3D Studio Max, to make models and animations from basic objects
Here are all of the themes encompassing the whole training. For a 3-hour bloc, 4-5 themes can be viewed.
- Major themes
- Use cases and exercises
- Presentation Software
- Some projects 3D Studios
- Creating real and virtual creation
- Customize the interface
- Use the attached files to a project
- Configure the local relative paths
- Become familiar with the interface
- Control Panels
- The drop-down menu Quadrant
- Customize the interface
- Save your creations
- Navigation in Windows
- The views of work available
- The other navigation shortcuts
- Use the View Cube and Steering Wheels
- View Perspective and Orthographic
- Select the preview modes
- Layers Work
- Scene Explorer
- Use containers
- File Menu Functions
- Different types of modeling in 3DS Studio
- Set the units of measurement
- Configure the design grid
- Some key issues
- The creation interface
- Use visual references
- The basics of using light
- The basics of using cameras
- Principles for the use of materials
- Orbit rotation
- Some rendering techniques
- The different types of geometric sub objects
- Methods selections geometric sub objects
- Transformations sub-objects
- Ignore the rear dial
- Using soft selection
- Standard surface
- Create the basic shapes
- Create a text
- Create a form with several splines
- Transformations sub-forms
- Editing forms
- The pitfalls of modeling Forms
- Import a form from Adobe Illustrator
- Edit a form or convert to editable form
- Principles of extrusion shapes
- Draw a shape for extrusion and pitfalls
- Extrusion of nested forms (Nested Spline)
- Difference between Extrusion (Extrude) and Bevel (Bevel)
- Principles and pitfalls of revolution shape
- Draw a shape for a revolution
- Revolution form
- Use the Outline control
- The Shell modifier
- Change the axis of revolution
- Bend (Bend)
- Move (Displace)
- Free Form Deformation (FFD, Free Form Deformation)
- Trellis (Lattice)
- Noise (Noise)
- Cut (Slice)
- Apply a modifier sub objects
- Terminology creation of Materials
- Use the material editor
- Different types of materials
- Materials and Shaders
- Adjust the specular levels
- Opacity Materials
- Texturing: Procedural Textures
- Texturing: Images (Bitmap)
- Handle the tree materials
- Managing links missing textures
- Difference between actual & Virtual Camera (CG Camera)
- Creating a Camera
- Free or targeted: the two types of camera
- Adjust taken: instead of the cameraman
- Field of View and Focal
- Zones Security Cameras CGI
- Understand and understand light in 3DS
- Identify the different types of lights
- The Omni Directional (Omni)
- The projector (Spot)
- Adjusting shadows
- Volumetric Light
- Illumination Distance
- Exclusion of light
- The projector texture
- Principle of global illumination (GI)
- Lighting a simple scene
- Principles of animation images
- The process of creating an animation
- Animation Commands
- The Automatic Animation Keys (AutoKey)
- Defined Keys Animations (SetKey)
- Handle Key Animation
- The Rendering Techniques
- Create Previews
- Load a background image
- Save a report
- Use RAM preview
- Introduction to Mental Ray
- Quicksilver & Rendering Styles
- Download and install 3DS Max
- Updating the software
- Installing Plugins
- Download and Installs using Off Line
- Lut & Gamma
- Problem Interface (3dsmax.ini)
- Engines preview: OpenGL, Direct X and Nitrous
- Max Script: Some useful commands
Interior designer and anyone who would like to learn how to design in 3D
Ghazi Jait is a trainer with more than 10 years experience in administrative and graphique design softwares either as a user or as a trainer.
He offers group and private courses to people and companies in many field but most happens to be in the field of print and web communications. He also collaborated with other training centers.
After completed his training at LaSalle College in graphic design and multimedia, he started to work as a graphic designer for various companies. From there, his passion for training took over and he is offering his courses either in company, in our public sessions where all are welcome to attend or via videoconferences where distance is not a problem.
Finally, M. Jait continuously keeps his knowledge up to date by taking refresher courses offered by the software producers or by doing Internet search to complete the various mandates that he undertake.
Training is available in French only.
If our regular training does not fit your corporate needs, we can adapt our offering to meet your objectives or elaborate a personalized training plan. Do not hesitate to contact us to let us know about your requirements.